dc.contributor.author | Loizou, Spyros | |
dc.contributor.author | Elgammal, Ammal | |
dc.contributor.author | Kumara, Indika | |
dc.contributor.author | Christodoulou, Panayiotis | |
dc.contributor.author | Papazoglou, Mike P. | |
dc.contributor.author | Andreou, Andreas | |
dc.date.accessioned | 2021-02-23T13:44:25Z | |
dc.date.available | 2021-02-23T13:44:25Z | |
dc.date.issued | 2019 | |
dc.identifier.isbn | 978-989-758-372-8 | |
dc.identifier.issn | 2184-4992 | |
dc.identifier.uri | http://hdl.handle.net/11728/11702 | |
dc.description.abstract | In the traditional software development cycle, requirements gathering is considered the most critical phase. Getting the requirements right early has become a dogma in software engineering because the correction of erroneous or incomplete requirements in later software development phases becomes overly expensive. For product-service systems (PSS), this dogma and standard requirements engineering (RE) approaches are not appropriate because classical RE is considered concluded once a product service is delivered. This paper proposes a novel framework that enables the customer and the product engineer to co-design smart products by integrating three novel and advanced technologies to support: view-based modelling, visualization and monitoring, i.e., Product-Oriented Configuration Language (PoCL), gamification and Complex Event Processing (CEP), respectively. These create a “digital-twin” model of the connected ‘smart’ factory of the future. The framework is formally founded on the novel concept of manufacturing blueprints, which are formalized knowledge-intensive structures that provide the basis for actionable PSS and production “intelligence” and a move toward more fact-based manufacturing decisions. Implementation and validation of the proposed framework through real-life case studies are ongoing to validate the applicability, utility and efficacy of the proposed solutions. | en_UK |
dc.language.iso | en | en_UK |
dc.publisher | ICEIS | en_UK |
dc.relation.ispartofseries | Enterprise Information Systems - Volume 2: ICEIS;Proceedings of the 21st International Conference, 2019 , Heraklion, Crete, Greece | |
dc.rights | © 2021 SciTePress, Science and Technology Publications, Lda - All rights reserved. | en_UK |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | en_UK |
dc.subject | Product-service Systems | en_UK |
dc.subject | Research Subject Categories::TECHNOLOGY::Information technology | en_UK |
dc.subject | Smart Product | en_UK |
dc.subject | Customization | en_UK |
dc.subject | Product-oriented Configuration Language | en_UK |
dc.subject | PoCL | en_UK |
dc.subject | Gamification | en_UK |
dc.subject | PSS Monitoring | en_UK |
dc.subject | Complex Event Processing | en_UK |
dc.title | A Smart Product Co-design and Monitoring Framework Via Gamification and Complex Event Processing | en_UK |
dc.type | Working Paper | en_UK |
dc.doi | 10.5220/0007720902370244 | en_UK |