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Enabling Responsible Online Gambling by Real-time Persuasive Technologies

dc.contributor.authorDrosatos, George
dc.contributor.authorNalbadis, Fotis
dc.contributor.authorArden-Close, Emily
dc.contributor.authorBaines, Victoria
dc.contributor.authorBolat, Elvira
dc.contributor.authorVuillier, Laura
dc.contributor.authorKostoulas, Theodoros
dc.contributor.authorBudka, Marcin
dc.contributor.authorWasowska, Sonia
dc.contributor.authorBonello, Maris
dc.contributor.authorBrown, Jamie
dc.contributor.authorCorner, Tessa
dc.contributor.authorMcAlaney, John
dc.contributor.authorPhalp, Keith
dc.contributor.authorAli, Raian
dc.date.accessioned2021-03-06T09:59:09Z
dc.date.available2021-03-06T09:59:09Z
dc.date.issued2019-01
dc.identifier.issn2255-9922
dc.identifier.urihttp://hdl.handle.net/11728/11746
dc.description.abstractOnline gambling, unlike other offline addiction forms, provides unprecedented opportunities for monitoring users’ behaviour in real-time, along with the ability to adapt persuasive interactions and messages that would match the gamblers usage and personal context. Online gambling industry usually offers Application Programming Interfaces (APIs) that are mainly intended to allow third-party applications to interact with their services and enhance user’s experience. In this article, we claim that such API’s can also be utilised to retrieve gamblers’ online data, such as browsing and betting history and other available offers, and use it to build more proactive and intelligent responsible gambling systems. We report on our experience in this field and make the argument that the available data for persuasive marketing and usability should, under certain usage conditions, also be made available for responsible online gambling services. We discuss the psychological foundations of our proposed approach and the risks and challenges typically identified when building such a software-assisted intervention, persuasion and emotion regulation technology. We also explain the potential impact of corporate social responsibility and data protection prospects. Furthermore, we explore the required principles that should be followed by the gambling industry for enabling responsible online gambling. We finally propose a conceptual architecture to show our vision and explain how it can be implemented. In the broader context, the article is intended to provide insights on building behavioural awareness and regulation information systems related to problematic digital media usage.en_UK
dc.language.isoenen_UK
dc.publisherRTU Pressen_UK
dc.rights© 2018 George Drosatos et al.en_UK
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/en_UK
dc.subjectPersuasive Technologiesen_UK
dc.subjectResponsible Online Gamblingen_UK
dc.subjectGambling Data Availabilityen_UK
dc.subjectCorporate Social Responsibilityen_UK
dc.titleEnabling Responsible Online Gambling by Real-time Persuasive Technologiesen_UK
dc.typeArticleen_UK
dc.doihttps://doi.org/10.7250/csimq.2018-17.03en_UK


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© 2018 George Drosatos et al.
Except where otherwise noted, this item's license is described as © 2018 George Drosatos et al.