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Empowering Responsible Online Gambling by Real-time Persuasive Information Systems

dc.contributor.authorDrosatos, George
dc.contributor.authorNalbadis, Fotis
dc.contributor.authorArden-Close, Emily
dc.contributor.authorBaines, Victoria
dc.contributor.authorBolat, Elvira
dc.contributor.authorVuillier, Laura
dc.contributor.authorKostoulas, Theodoros
dc.contributor.authorWasowska, Sonia
dc.contributor.authorBonello, Maris
dc.contributor.authorPalles, Jane
dc.contributor.authorMcAlaney, John
dc.contributor.authorPhalp, Keith
dc.contributor.authorAli, Raian
dc.date.accessioned2021-03-23T13:32:32Z
dc.date.available2021-03-23T13:32:32Z
dc.date.issued2018-05
dc.identifier.issn2151-1357
dc.identifier.urihttp://hdl.handle.net/11728/11784
dc.description.abstractOnline gambling, unlike other mediums of problem-atic and addictive behaviours, such as tobacco and alcohol, offers unprecedented opportunities for building information systems that are able to monitor and understand a user's behaviour in real-time and adapt persuasive messages and interactions that would fit their personal profile and usage context. Online gambling industry usually provides Application Programming Interfaces (APIs) meant mainly to enable third-party applications to network with their gambling services and enhance a user's gambling experience. In this industrial practice and experience paper, we advocate that such API's can also be used to retrieve gamblers' online data, such as browsing and betting history, promotions and available offers and use it to build more intel-ligent and proactive responsible gambling information systems. We report on our industrial experience in this field and make the argument that data available for persuasive marketing and usability should, under specific usage conditions, also be made available for responsible gambling information systems. This principle would provide equal opportunities for both directions. We discuss the psychological foundations of our proposed solution and the risks and challenges typically found when building such a software-assisted intervention, persuasion and emotion regulation technology. We also shed light on its potential implications from the perspectives of social corporate responsibility and data protection. We finally propose a conceptual architecture to demonstrate our vision and explain how it can be implemented. In the wider context, the paper is meant to provide insights on building behavioural awareness and regulation information systems in relation to problematic digital media usage.en_UK
dc.language.isoenen_UK
dc.publisherIEEEen_UK
dc.relation.ispartofseries12th International Conference on Research Challenges in Information Science (RCIS);
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/en_UK
dc.subjectPersuasive Information Systemsen_UK
dc.subjectResponsible Gamblingen_UK
dc.subjectCorporate Social Responsibilityen_UK
dc.titleEmpowering Responsible Online Gambling by Real-time Persuasive Information Systemsen_UK
dc.typeArticleen_UK


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Except where otherwise noted, this item's license is described as http://creativecommons.org/licenses/by-nc-nd/4.0/